| City's next step | |
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City | Build Tier 1 walls | | 20% | [ 1 ] | Build Tier 2 Buildings and leave walls | | 80% | [ 4 ] |
| Total Votes : 5 | | Poll closed |
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Author | Message |
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DanDanUK Admin
Number of posts : 8 Age : 37 Location : West Midlands, UK Registration date : 2008-06-06
Character Stats Main Character Name:: Lucia Level: 46
| Subject: City's next step Wed Jul 02, 2008 4:32 pm | |
| As john has said we have all tier 1 buildings except walls, we would like you votes to choose what the next course of action will be please leave your vote, as it is your city.
The voting will last 1 week so please vote. | |
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Showst3r
Number of posts : 4 Age : 36 Location : London, UK Registration date : 2008-06-14
| Subject: Re: City's next step Tue Jul 08, 2008 7:19 pm | |
| think cleverly guys, we want walls not buildings, we at least want a nice boundary around our guild, other wise it looks like a mess in the middle of nowhere, i saw we build walls first however minal they may be, then we can continue upgrading buildings as long as we want | |
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Johnwebb
Number of posts : 24 Age : 36 Location : Wigan, Uk Registration date : 2008-06-10
Character Stats Main Character Name:: Johnwebb Level: 80
| Subject: Re: City's next step Thu Jul 10, 2008 2:24 am | |
| a vaild point showster, but the upgraded buildings do give you more in game bonuses than the walls | |
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Leximus
Number of posts : 3 Age : 43 Location : Lisbon, Portugal Registration date : 2008-06-29
Character Stats Main Character Name:: Level:
| Subject: Re: City's next step Thu Jul 10, 2008 9:57 pm | |
| we will not need walls until we get the battlekeep so i think itīs a waste of resources and money and if anyone hasent notice the other player cant use and see our guild village until we build the battlekeep so i say go whit buildings whit more bonusus we can gather money faster and i have a suggestion we have get some one to be responsible for the efford of collection what and when and not just john is a great leader but is only one some menbers have to get specific roles so he can focus in bigger issus. | |
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DanDanUK Admin
Number of posts : 8 Age : 37 Location : West Midlands, UK Registration date : 2008-06-06
Character Stats Main Character Name:: Lucia Level: 46
| Subject: Re: City's next step Fri Jul 11, 2008 12:11 am | |
| Erm you can see and use the city from other guilds its just they can't attack it, but yea atleast we will get somemore stats from tier buildings | |
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Einridi
Number of posts : 2 Age : 42 Location : bavaria Registration date : 2008-06-12
| Subject: Re: City's next step Sat Jul 12, 2008 12:14 am | |
| i vote for BUILDINGS. walls should be built up at the end | |
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Johnwebb
Number of posts : 24 Age : 36 Location : Wigan, Uk Registration date : 2008-06-10
Character Stats Main Character Name:: Johnwebb Level: 80
| Subject: Re: City's next step Sat Jul 12, 2008 9:39 pm | |
| Poll's closed T2 building won however turns out we need 25000 of each material a building or close enough so we have the money for keep upgrade need the resources, and as a comprimise will build a couple of towers while we wait, it all needs to be built at some point so they may as well be put up while we gather the resources | |
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| Subject: Re: City's next step | |
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| City's next step | |
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